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Aug. 9th, 2007

Delayed Reaction

So, as previously mentioned, I made a sample library. What I haven't mentioned yet was that, eventually it grew and grew. And grew.

And now it's been commercially released - www.impactsteelsounds.com

Apr. 16th, 2007

Coming soon!

Right now I'm working on an extensive and completely independent sampling project for metal percussion. I'll give a postmortem and post some demos later, but just to summarize, this project will contain around 300 samples, with up to 9 velocity layers, 3 variations, and 14 articulations/playing methods per "instrument". I'm keeping a diary of my daily progress, and will post a detailed (yet, hopefully, interesting!) postmortem that'll give some insight on how sample libraries are built from square one.

Apr. 10th, 2007

For nerds only - "Expression Control"

My first technical post; bear with me, and sorry to folks who don't know/care about this stuff. But maybe it'll offer some insight into all the crap I have to go through whenever I wanna make something sound realistic with computer instruments. ;-)


The most difficult thing to do in MIDI is realistic phrasing. Instruments have to flow and breathe, and the sense of a continuous melodic line must somehow be emulated via separate samples of individual notes. We now have legato scripting in Kontakt 2, as well as sampled legato patches in libraries like VSL and Westgate. But those techniques will only "connect" the notes - I'll explain how to edit Kontakt 2 patches so that you can get realistic phrasing and expression via automated timbral editing.

June 2008

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